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> Poison Ivy & Plant Mons, A unique deck design, is it good or bad?
robertmmoore1968
Posted: May 23, 2008 08:26 pm
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Poison Ivy & 2 Plant Monsters

Poison Ivy (13 HP) Yellow+ Shooter
2 Plant Monsters (4 HP Each) Shared Melee Minor Deck


X3 POISON Place a poison marker on 1 adjacent enemy’s hit card. That enemy takes 1 damage now and 1 damage EACH time his controlling player starts their turn.

X3 TRANSPLANT Ivy and any one Plant Monster trade places. Playing this card does not count as an action.

X2 WRIST CROSSBOW A4; Add 2 to the attack value of this card for each poison marker on the target.

X2 PLANT FOOD Each Plant Monster does 2 damage to each enemy character they are in position to attack. Draw a card for each enemy destroyed by this card.

X2 ANTIDOTE Play this card immediately when drawn (not an action, even if you are out of actions). Choose one enemy character. Remove all poison markers from that character’s hit card. Return one destroyed Plant Monster to the game adjacent to Ivy. If there are no destroyed plant monsters then draw 2 cards.

DECK NOTES
I cannot tell if this deck is too powerful or too weak. I have not played it yet. One stategy:
Get Ivy and 1 Plant Monster adjacent to enemy during move.
ACT 1; Play POISON 1 damage now, more to come each turn.
FREE ACTION; Play TRANSPLANT. Both Plant Monsters now adjacent to foe.
ACT 2; Play PLANT FOOD for 4 damage to the foe.

Opponents will be torn between attacking Ivy's Plant Monsters or not. If they don't, they cannot get the ANTIDOTE from her for the poison. If they do, they can come back.

Poison Ivy info & photos can be found here:
http://www.worldsfinestonline.com/WF/batma...bios/poisonivy/

This post has been edited by robertmmoore1968 on May 23, 2008 08:30 pm


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volleyballgy
Posted: May 23, 2008 10:47 pm
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Offhand, the way things are worded now seems like poison is too powerful -- Ivy's opponent has no chance if he can't finish her off early. Even with Antidote required to be played when it's drawn, there is always the minor character to select from which to remove (zero) poison markers. This dynamic for Poison and Antidote doesn't seem workable to me, but I can't think of something to suggest, either. sad.gif
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robertmmoore1968
Posted: May 23, 2008 11:13 pm
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QUOTE (volleyballgy @ May 23, 2008 11:12 pm)
Even with Antidote required to be played when it's drawn, there is always the minor character to select from which to remove (zero) poison markers.

Good point. I should reword ANTIDOTE so that she must choose a character with a poison marker. That was my intention all along in my mind. Thanks for catching the loophole in my wording.

Also, the Plant Monsters could be dropped to 3 HP each.

WRIST CROSSBOW could have a base of A2 + 2 per poison marker on target instead of an A4 base

POISON could also only damage a charcter if they move on their turn.

TRANSPLANT could lose the 'not an action' part.

Some of the above changes could tone her down in strength.


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Yoda333
Posted: May 24, 2008 01:30 am
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Like volleyballgy said, Poison seems to be too powerful as it is right now, so it should be limited in some way. Maybe only have it damage the character when they move on their turn like you said.

Also, I don't think that the way to get rid of poison should be tied to a card in Poison Ivy's deck. What happens if Posion Ivy draws both Antidote cards early on in the game before she draws any Poison cards? She'd immediately play the Antidote cards before any characters have been poisoned, and any characters that she poisons after that would have no hope of getting cured, since they'd mostly likely be killed before the discard pile gets reshuffled. Maybe instead do something similar to Yoda's Force Lift, and have the player controlling the poisoned character discard a certain number of cards in order to get rid of the poison effect.
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robertmmoore1968
Posted: May 24, 2008 09:30 am
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Revised Poison Ivy & 2 Plant Monsters

CHANGES FROM ORIGINAL ARE IN BOLD

Poison Ivy (13 HP) Yellow+ Shooter
2 Plant Monsters (3 HP Each) Shared Melee Minor Deck


X3 POISON Place a poison marker on 1 adjacent enemy’s hit card. That enemy takes 1 damage now and 1 damage EACH time his controlling player starts their turn.

X3 TRANSPLANT Ivy and any one Plant Monster trade places. Playing this card does not count as an action.

X1 WRIST CROSSBOW A4; Add 2 to the attack value of this card for each poison marker on the target.

X2 PLANT FOOD Each Plant Monster does 2 damage to each enemy character they are in position to attack. Draw a card for each enemy destroyed by this card.

X3 ANTIDOTE Play this card immediately when drawn (not an action, even if you are out of actions). Choose one enemy character with the most poison markers. Remove all poison markers from that character’s hit card. Return one destroyed Plant Monster to the game adjacent to Ivy. Recycle this card into your drawpile if 10 or less cards are in the discard pile.



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General Kenobi
Posted: May 24, 2008 01:52 pm
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Is this deck intended to be weak? It looks weak now.
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volleyballgy
Posted: May 24, 2008 05:03 pm
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I still think Ivy's opponent need to be able to do something to counteract Poison -- say, killing a plant removes a poison marker? The gameplay dynamics are shot to pieces anyway, so what's stretching them a little more? wink.gif
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robertmmoore1968
Posted: May 24, 2008 09:04 pm
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QUOTE (volleyballgy @ May 24, 2008 05:28 pm)
I still think Ivy's opponent need to be able to do something to counteract Poison -- say, killing a plant removes a poison marker?


Good point, but I want to keep all effects on the cards. I tried what you suggested, but it amounted to a "special rule," which in general I do not like. No offense to anyone who uses them...


In the BTAS (Batman The Animate Series) episode this deck is based upon: Episode #005 - Pretty Poison
Original Airdate - September 14th, 1992
Link:
http://www.worldsfinestonline.com/WF/batma...s/prettypoison/

Ivy poisons Harvey Dent & Batman both by kissing them, thus the adjacent POISON special.

Batman is able to get the ANTIDOTE from her by threatening to kill one of her plants (a small one, actually not one of her attack plants). She flips out and gives it to him so he won't harm her "baby."

Ivy has a quickloading WRIST CROSSBOW which I use to make her a shooter and give her a Power Combat card.

PLANT FOOD was a play on words since the plant monsters tried to eat Batman. TRANSPLANT was an idea to help get Ivy as a shooter adjacent to her foe to set up POISON so she can lay a poisonous kiss on her oppponent.

I am not sure how to pull this deck off even though the episode provides plenty of nice ideas.

Version 1.3 Poison Ivy & 2 Plant Monsters

CHANGES FROM ORIGINAL ARE IN BOLD

Poison Ivy (13 HP) Yellow+ Shooter
2 Plant Monsters (3 HP Each) Shared Melee Minor Deck

X3 POISON Place a poison marker on 1 adjacent enemy’s hit card. That enemy takes 1 damage now and 1 damage EACH time the character moves at the start of their turn.

X3 TRANSPLANT Ivy and any one Plant Monster trade places. Playing this card does not count as an action.

X2 WRIST CROSSBOW A3; Add 2 to the attack value of this card for each poison marker on the target.

X2 PLANT FOOD Each Plant Monster does 2 damage to each enemy character they are in position to attack. Draw a card for each Plant Monster in play.

X2 ANTIDOTE Play this card immediately when drawn (not an action, even if you are out of actions). Choose one enemy character with the most poison markers. Remove all poison markers from that character’s hit card. Return one destroyed Plant Monster to the game adjacent to Ivy. Recycle this card into your drawpile if 10 or less cards are in the discard pile.

NOTES
POISON now only damages characters who move after the initial one hit. Should I drop the initial one hit?
Hopefully now someone will want to kill some of the plant monsters now that they have 3 HP and will draw cards with PLANT FOOD for each one on the board. 3 ANTIDOTES was just too much.

This post has been edited by robertmmoore1968 on May 24, 2008 09:06 pm


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The_Sultan
Posted: May 24, 2008 10:13 pm
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QUOTE (General Kenobi @ May 24, 2008 02:17 pm)
Is this deck intended to be weak? It looks weak now.

<mod>GK: This is an example of the kind of post that is earning you warnings. Not only is it hard not to read this post as rude, it does nothing to quantify, "weak." Please take the time to elaborate on your posts, or do not make them.</mod>


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General Kenobi
Posted: May 25, 2008 01:46 pm
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Does each time you move mean per space moved, or each time you move. Example: I move my Dooku 3 spaces, who has a poison marker. I take 3 damage or 1.
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